Which is Better Blender Or Maya?
Blender is the free and open source and 3D computer graphics software toolset developed by Blender Foundation. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. It is available on Windows, Mac OS, and Linux.
Which is Better Blender Or Maya?
Maya is an incredibly powerful program that makes it possible for you to texture, render, model and run simulations and animate. While blender lives in Maya’s shadow. This does not imply that the Maya program is more ideal than blender. Blender is more intuitive in some areas. In the end, no matter what application you use, it will come down to the artist and the artistic talent. You can likely design the exact same asset, animation or render in either Maya or Blender. However, Blender has some areas that are solely more intuitive than Maya. There are features and shortcomings to every 3D application, some do things better than others. Here are some of the exceptional capability in Blender that might aid to speed up your workflow or simply make a task simpler. Blender is not better than Maya, each application can do certain things better than the other.
3D applications are very perplexing programs, so anytime you can get a bit simplicity into the mix it’s always a good thing. Blender is able to make the rendering process just a little bit easier for rendering out animation or a series of frames. If you’ve ever tried rendering out animation in Maya for the first time it’s quite the method.
First, you need to make certain you get the accurate frame/animation extension set or it may not work correctly, as well the as the correct camera selected. Your first thought would be to search around the render settings for something like “Render Image Sequence” or “Render Animation”, but there is no such setting. Rather, you need to make sure you’re in the render menu set and there you’ll find the Batch Render option which is code for “Render Image Sequence”.
Having the render animation button in an entirely separate menu than the render configurations can be a bit complicated at first. Rendering an animation in Blender is much easier. In the render settings, you have two choices: “Render Active Scene” and “Render Anim”. It’s pretty self-explanatory which key does what. You still have all the alternatives you ‘d expect, like which frame number to start and end on, resolution, file format, etc. It’s just more logical and easier to understand the setup. Both 3D applications are powerful and both have their strong areas.
As a 3D modeler, you’ll certainly like this about Blender and it just might free up some of the frustrations you’ve had when trying to select objects. You can pick edges, vertices or faces you first must set the object to Edit Mode. This is the same as going into Edit Mode by clicking F8 in Maya. The great thing about turning on Edit Mode for an object is that Blender keeps that distinct piece of geometry the only thing selectable. If you’re not quite sure of what benefit this brings as a modeler, let’s look at an example you’ve possibly run into a few occasions. Let’s say you’re updating a complicated character with a lot of different armor pieces and you’re manipulating the vertices on the character’s face. You try and select a few vertices next to the ear and you accidentally select the shoulder guard and suddenly you’re taken out of edit mode on the face and now you’re in object mode with the shoulder guard selected, or you’re still in Edit Mode only with the wrong geometry selected. This can become a problem, especially when you get into more complex 3D characters or objects where selection becomes an even tougher task because there are so many different elements overlapping with each other. Of course, you can always detach the objects that you want to work with, but this is an extra task and depending on the circumstance, you may want to have all of your objects visible to make the correct changes. In Blender, when you’re in Edit Mode, you stay in Edit Mode until you go back into Object Mode for that specific material. This can be really helpful when working with a very complicated scene.
Here’s a simple tutorial if you are interested to create a short project. Check out the TUTORIAL – Create a toon city with Blender and Photoshop.